Официјалниот блог на PlayStation штотуку ги објави клучните детали за приказната и играта за новата друштвена игра Horizon Forbidden West: Seeds of Rebellion.
За само една година, Guerrilla работeле со тимот на Steamforged Games за да донесат целосно кооперативно искуство, управувано од наративност, поставено во светот на Horizon. Horizon Forbidden West: Seeds of Rebellion започнува на Kickstarter на 21 ноември, а денес добиваме мал поглед на тоа што ќе им донесе оваа авантура за играчите. Преземајќи ги нашите учења и повратни информации од Horizon Zero Dawn: The Board Game, Guerrilla и Steamforged Games тесно соработуваа за да го подигнат искуството на друштвена игра на Horizon.
Senior Copy & Game Writer на Guerrilla, Emil Cholich, го претстави сценариото на играта вака:
“Seeds of Rebellion is set about six months before Regalla’s attack on the Embassy in Horizon Forbidden West. The story puts you and your friends in the boots of newly minted Marshals tasked by Hekarro to investigate troubling reports of unrest among the Tenakth. This quest will take players across Red Blight-ridden Clan Lands, pit them against colossal machines, and allow them to uncover Regalla’s Rebellion in its earlier days, a period players have yet to explore.”
By the time Aloy arrives in the Forbidden West, Regalla’s rebels have established many strongholds across the Clan Lands. Seeds of Rebellions offers not only an insight into the formative days of this rebellion, but also the vengeful, hotheaded, or sometimes misguided young Tenakth that feel drawn to it.”Emil Cholich
Оваа друштвена игра е создадена за да биде подлабоко, побогато искуство за љубителите на Horizon од неговиот претходник Zero Dawn. Играчите ќе мора да работат заедно за да ја откријат вистината и да спасат многу животи на Tenakth во процесот. „Seeds of Rebellion е целосно кооперативна кампања поделена на 13 поглавја. Секој од нив е поделен на два главни секции за игра – наратив и борба“, вели Steamforged’s Product Owner Fraser McFetridge.
“During the narrative sections, players will experience the game’s story via choose-your-own-adventure text entries. As they do, they will make decisions regarding which NPCs to speak to, how they’ll trade their hard-won resources, and face all manner of challenges beyond the already thrilling combat. What’s most exciting is that the players’ decisions influence upcoming combat encounters, where they will place their unique miniatures onto encounter maps to take on enemy miniatures in a more zoomed-in setting.”Fraser McFetridge
“We’ve designed the narrative of Seeds of Rebellion in such a way that players could come across machines in a number of ways, depending on how they decide to explore. Things like sneaking through cover to ambush a Clawstrider; finding a way to trap a Tremortusk, so you can escape its devastating weaponry; or avoiding a charging Bristleback while it tramples anything in its path. Then, of course, there is the classic fight-to-the-death against a coiled Slitherfang.”
Of course, we can’t ignore the Tremortusk in the room: the miniatures, which are highly detailed, mini representations of the machines fans know and love. Our sculpting team have forever imprinted the phrase ‘most complex miniatures we’ve ever created’ into my brain. I’d go so far as to describe Forbidden West’s machines as ‘perfect’ for tabletop translation, given the careful precision they’re designed with, combining form and function. I’m told some of the sculpting references we received from Guerrilla were over a billion polys. I’m not a sculptor myself, but I’m assured that means they’re extremely detailed!”
“We’ve been working closely with Guerrilla to integrate memorable in-game locations and characters into the encounter maps and narrative. We’ve also taken great care in our game design to authentically recreate the experience of playing and exploring the Forbidden West. From stealthing your way through tall grass to precisely targeting a machine’s components, weakening its attacks, and collecting its valuable scrap.”Fraser McFetridge